Personas
A persona is a fictional user archetype that stands in for a group of similar end users, summarizing their goals, motivations, behaviors, and key traits.
Key Points
- Personas are built from real research and observations, not guesses or stereotypes.
- They capture user goals, motivations, behaviors, and pain points relevant to the product.
- Teams use personas to guide prioritization, acceptance criteria, and design decisions.
- Personas should be revised as new user insights emerge during the project.
Example
A product team creating a mobile health app defines "Busy Brenda," a 35-year-old working parent who wants quick, reliable meal and workout suggestions. Her motivations include saving time and staying healthy, and her pain points are complex navigation and long setup. The team uses Brenda's persona to prioritize a one-tap daily plan feature and streamline onboarding.
PMP Example Question
During backlog refinement, the team is torn between building an advanced reporting dashboard or simplifying onboarding. Which artifact best helps them decide by focusing on user goals and motivations?
- Definition of Done
- Personas
- Risk Register
- Sprint Goal
Correct Answer: B — Personas
Explanation: Personas represent target users and their goals, guiding choices toward the features that best serve user needs.